using UnityEngine;

public class ChoosePauseWindow : MonoBehaviour
{
	public GameObject offline;

	public GameObject online;

	public GameObject quest;

	private void OnEnable()
	{
		if (settings.offlineMode)
		{
			offline.SetActive(true);
			online.SetActive(false);
			quest.transform.localPosition = new Vector3(0f, 100f, 0f);
			quest.SetActive(true);
		}
		else
		{
			online.SetActive(true);
			offline.SetActive(false);
			quest.transform.localPosition = new Vector3(250f, 100f, 0f);
			quest.SetActive(true);
		}
	}
}
